Talking about Cyberpunk 2077 a good week after its release is something wonderful because it gave me 7 days of comments, opinions, criticisms, incense, and capiscioni.
The last time I saw gaming people split in two so sharply and fiercely was when Final Fantasy ditched turn-based combat, like.
The last time I saw gaming people kicking balls so sharply and fiercely was when Final Fantasy ditched turn-based combat, like.
Well, in short, if you have not been in a cryogenic sleep since December 10th you will surely have tried - or definitive masterpiece that has rewritten the history of RPG and the open-world forever because they have played 3 in their life, and those who say that it necessarily sucks because it is too much cool to say ultra mainstream stuff sucks.
We've been hammered years with Cyberpunk 2077 Nudity previews, rumors, Keanu Reeves, other rumors, another Keanu Reeves, the fully nude, the breathtaking, again Keanu Reeves, the postponement, the hope, the other postponement because they wanted to deliver "the perfect game ".
Then came the bugs, the crashes, the problems on the next-gen, the fact that on old-gen more than 2077 is a 2007 game, the refunds, the actions of CD Projektthat collapse, but which has witnessed one of the most profitable launches in videogame history, still delivering a title that was not so perfect then.
We are talking about the technical side, which is all easily recoverable with various and possible patches, even if I have strong doubts that the Xbox One and Ps4 versions are all that much recoverable by now.
The fact is that CD Projekt is not objecting to the old gen quality itself, as much as the fact that refunds to prove that the user did not have much wrong.
Cyberpunk 2077: between open world and rpg
Cyberpunk 2077, as far as I'm concerned, is lucky enough to combine my 2 favorite genres without even being an open world with RPG elements, but being a full-blown RPG in an open world environment.
Of course, we have seen them in packs in recent years GTA 5, Horizon, Borderlands 3, but the managerial differences of the character are evident right away.
The RPG part
If the aforementioned games still have some RPG elements, they are certainly not as deep as in Cyberpunk 2077. It is true that in Borderlands you can create builds - unlike the others where there is more of a continuous enhancement than a construction -, but it all starts anyway from a starting class, while here we are talking about a character who comes from scratch and is built gradually as you want.
The various possibilities have fully satisfied meand range from focusing on a melee hitter to an almost pure hacker, to a shooter who crafts his own weapons, to a pure stealth configuration. This free construction combines well with the fact that I have never felt obliged to tackle a mission in a certain way, which I found quite liberating because if you just stamp me a game as "free" and throw a game over in my face if someone sees me, you're starting badly.
Instead, narration, main quests, side quests, and contracts really give a good sense of freedom that allows us to face each situation as we please.
The protagonist is well characterized and presents unique interactions depending on the chosen background, consistent with the same and satisfying, even if you will hardly find yourself in a situation like Baldur’s Gate, where something can only be solved in words.
A number of weapons, cybernetic upgrades, and crafting possibilities allow the construction of your own V to the millimeter, making us spend a lot of time in the menus hunting for that 0.1 that allows us to continue the journey without hesitation. The only question that I feel like raising after a second run: specializing the character in anything, at a certain point you become really too strong. To balance.
The open-world part
We arrive at an unpopular moment.
If from the RPG side I found myself in front of full satisfaction, from the open-world side I expected more.
I state: Night city is alive, vibrant, beautiful (if the stuff you play on allows you to live it worthily) and full of activities, but I lack something to "switch off". It must be admitted that the countless chapters of Yakuza have accustomed me well and I absolutely do not expect any other open world to reach the collateral wonder that the SEGA saga offers, but at least yes, by now. The fact of not being able to enter Night City for half an hour to "fuck around" is a factor that I miss, just as I miss being able to worthily model the aesthetics of my character in the running.
Having said that, I am definitely not telling CD Projekt to take an example from his previous work, because I gladly do without Gwent from here until eternity, but at this point see a cabinet, a pachinko, or a slot machine in an open world and not being able to interact with it except with a hacking to distract the enemies, it makes me turn up my nose.
Ruby Singh
We Provide Digital Marketing Services in All Over India.
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